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Shoes+Speaker

Music Production and Mixing

Check out some of my music projects that I produced, mixed, and even mastered here!

Pokémon Red/Blue Opening Remix

This is a remix of the iconic opening theme from the original Pokémon games, Red and Blue. It was put together only using MIDI instruments. I produced, mixed, and mastered the whole song in Logic Pro. 

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Day and Night

This song was the first project uploaded to my portfolio. My inspiration for this piece came from the image of Castellia City from Pokémon in my head. I wanted it to sound relaxing and uplifting. I mainly tried to incorporate a jazz feel, but it also sounds like something you’d hear in the casual part of a video game. The first half has a happier daytime vibe, and the second half has a more groovy nighttime vibe. 

Take the Journey (but Jazz)

The following arrangement was the final project of my third portfolio class. For this project, I decided to make a jazz cover of the song "Take the Journey," which was originally created by HOYO-MIX. This was the first project where I pulled out my tap shoes to record for a professional mix. This is also my first project that I've been brave enough to try singing. Most of the instrumentation was created with MIDI instruments; but I recorded some percussion elements live and sung all of the vocals.

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Queen's Light (Remixed)

For this project I got to select a song to remix by creating multiple variations through a variety of methods. When choosing which song I'd remix, "Queen's Light" by Dino On The Loose caught my ear because of it's upbeat and funky groove. I knew I could create something interesting from it. 
The first recording is the song as normal; the second recording includes some of my favorite variations. These variations include the use of sound design, the addition of tap shoes, and a groove change.

Ghostly Mansion

This short song composition was inspired by the music of Luigi's Mansion 2. The song was made completely using MIDI instruments with one exception. I recorded myself making various ghost sounds and processed them to sound closer to the ghosts found in the game.

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Contact:
WJMauch@student.fullsail.edu
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